[Bug 96252] [SKL] GPU hang when replaying trace with SIMD32 + spilling + ?
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri May 27 22:36:05 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96252
Bug ID: 96252
Summary: [SKL] GPU hang when replaying trace with SIMD32 +
spilling + ?
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: imirkin at alum.mit.edu
QA Contact: intel-3d-bugs at lists.freedesktop.org
Not sure what bits are required to mess things up, but with Curro's and
Jordan's patches (jljusten's branch to enable GL 4.3), I get hangs on SKL:
[2782068.040596] [drm] stuck on render ring
[2782068.041487] [drm] GPU HANG: ecode 9:0:0x85ddfffb, in glretrace [2257],
reason: Ring hung, action: reset
[2782068.961700] drm/i915: Resetting chip after gpu hang
[2782070.036607] [drm] RC6 on
[2782075.040687] [drm] stuck on render ring
[2782075.041542] [drm] GPU HANG: ecode 9:0:0x85ddfffb, in glretrace [2257],
reason: Ring hung, action: reset
[2782075.043839] drm/i915: Resetting chip after gpu hang
[2782077.044990] [drm] RC6 on
This happens when replaying the trace from bug 94858 on my SKL GT2 (0x1912 pci
id). Ken was able to reproduce the hangs, said something about barriers going
crazy, but didn't make further progress. Note that the trace does contain some
shaders that require SIMD32.
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