[Bug 96252] [SKL] GPU hang when replaying trace with SIMD32 + spilling + ?

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri May 27 22:51:53 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96252

--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
The simulator gets very cranky about barriers - something about barrier ID
being unset, and there being zero threads (so, one thread?)...but it still
seems to hang even with barriers commented out.

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