[Bug 97447] GL 3.0 compatibility context exposes GL_ARB_compute_shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Nov 3 00:48:10 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97447
--- Comment #13 from Evan Odabashian <eodabash at gmail.com> ---
(In reply to Matt Turner from comment #12)
> (In reply to Evan Odabashian from comment #6)
> > Querying MAX_COMPUTE_TEXTURE_IMAGE_UNITS and MAX_COMPUTE_IMAGE_UNIFORMS both
> > return 0 on this context, while the ARB_compute_shader spec says the minimum
> > values for these should be 16 and 8 respectively.
>
> To confirm, there *is* still a bug here, and this is it. Right?
Yes there is still a bug I would say, and from a user perspective the problem
is those 0 counts for max image units and texture uniforms. I can't really
speak to what else might need to happen under the hood, except that forcing
'stage_exists[MESA_SHADER_COMPUTE] = true' seemed to get everything working for
me.
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