[Bug 98250] dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv/texparameterIuiv failure
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Nov 3 11:39:43 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98250
Samuel Iglesias <siglesias at igalia.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #1 from Samuel Iglesias <siglesias at igalia.com> ---
Notice that this subtest is expecting an OpenGL ES 3.2 context to run, so that
can be confusing as, in OpenGL ES 3.1, GL_TEXTURE_BORDER_COLOR is not allowed
in glTexParameterI{i,ui}v(). See file
modules/gles31/functional/es31fNegativeTextureApiTests.cpp, function
texparameterIiv().
However in OpenGL ES 3.2, glTexParameterI{i,ui}v() called with
GL_TEXTURE_BORDER_COLOR pname accepts any 4 values. See OpenGL ES 3.2 spec,
section 8.10 "Texture Parameters".
The test is passing an array of 2 values as argument and expects the driver to
detect that it is invalid. Nevertheless, the argument is a pointer to the array
and the driver, internally, will pick 4 values reading the rest from the stack
and it cannot know that the user gave less values than expected.
I submitted a patch for dEQP:
https://android-review.googlesource.com/299257
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