[Bug 94297] piglit.spec.arb_tessellation_shader.compiler.barrier-switch-always.tesc fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Nov 4 03:02:38 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94297

--- Comment #5 from Kenneth Graunke <kenneth at whitecape.org> ---
Mark is right.  I had to rewrite the barrier error enforcement code as part of
that series - the old approach worked on ir_calls, which is incompatible with
the idea of inlining all calls right off the bat.  So while I was at it, I
fixed this simple bug.

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20161104/b82ac8c7/attachment.html>


More information about the intel-3d-bugs mailing list