[Bug 98587] [SKL] GPU HANG: ecode 9:0:0x84dffff8, in Xorg [30991], reason: Hang on render ring, action: reset
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Nov 4 14:44:44 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98587
yann <yann.argotti at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Product|DRI |Mesa
QA Contact|intel-gfx-bugs at lists.freede |intel-3d-bugs at lists.freedes
|sktop.org |ktop.org
Status|NEW |RESOLVED
Resolution|--- |DUPLICATE
Assignee|intel-gfx-bugs at lists.freede |intel-3d-bugs at lists.freedes
|sktop.org |ktop.org
Component|DRM/Intel |Drivers/DRI/i965
--- Comment #1 from yann <yann.argotti at intel.com> ---
Please test a new version of Mesa (12 or 13).
Kernel: 4.8.0-1-amd64
Platform: Skylake (pci id: 0x1916, pci revision: 0x07, pci subsystem:
17aa:504a)
Mesa: [Please confirm your mesa version]
>From this error dump, hung is happening in render ring batch with active head
at 0xfd07a9b8, with 0x7b000005 (3DPRIMITIVE) as IPEHR.
Batch extract (around 0xfd07a9b8):
0xfd07a998: 0x78090005: 3DSTATE_VERTEX_ELEMENTS
0xfd07a99c: 0x02000000: buffer 0: invalid, type 0x0000, src offset
0x0000 bytes
0xfd07a9a0: 0x22220000: (0.0, 0.0, 0.0, 0.0), dst offset 0x00 bytes
0xfd07a9a4: 0x02f60000: buffer 0: invalid, type 0x00f6, src offset
0x0000 bytes
0xfd07a9a8: 0x11230000: (X, Y, 0.0, 1.0), dst offset 0x00 bytes
0xfd07a9ac: 0x02f60004: buffer 0: invalid, type 0x00f6, src offset
0x0004 bytes
0xfd07a9b0: 0x11230000: (X, Y, 0.0, 1.0), dst offset 0x00 bytes
Bad length 7 in (null), expected 6-6
0xfd07a9b4: 0x7b000005: 3DPRIMITIVE: fail sequential
0xfd07a9b8: 0x00000000: vertex count
0xfd07a9bc: 0x00000003: start vertex
0xfd07a9c0: 0x00000046: instance count
0xfd07a9c4: 0x00000001: start instance
0xfd07a9c8: 0x00000000: index bias
0xfd07a9cc: 0x00000000: MI_NOOP
*** This bug has been marked as a duplicate of bug 98539 ***
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