[Bug 98159] SKL GPU hang when execute the dEQP GLES3 case (GT4e)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Nov 6 00:06:55 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98159

--- Comment #13 from Kenneth Graunke <kenneth at whitecape.org> ---
(In reply to Kenneth Graunke from comment #12)
> I believe this is a scratch space allocation problem.  Increasing
> max_wm_threads from 64 * 9 to 72 * 9 in src/intel/common/gen_device_info.c
> seems to fix the problem.

I probably spoke too soon - increasing the size of the buffer can also just
move things around in the GTT so it happens to work.  Ben and I think the old
calculation is correct, but I'll look at this more carefully.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20161106/a8b5b68b/attachment.html>


More information about the intel-3d-bugs mailing list