[Bug 94477] Too many temporary expressions in shader freeze glLinkProgram
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Oct 10 10:28:32 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94477
--- Comment #23 from Yang Gu <yang.gu at intel.com> ---
I tried both ways to disable cache (remove GL_Cache and set
__GL_SHADER_DISK_CACHE). But w/ or w/o cache, the result of Nvidia seems
similar: 500-600 "ms". What kind of magic Nvidia does to make it so fast!
BTW, jemalloc may help a bit, but I don't think it would improve much.
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