[Bug 94477] Too many temporary expressions in shader freeze glLinkProgram

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Oct 10 10:40:04 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94477

--- Comment #24 from Tapani Pälli <lemody at gmail.com> ---
(In reply to Yang Gu from comment #23)
> I tried both ways to disable cache (remove GL_Cache and set
> __GL_SHADER_DISK_CACHE). But w/ or w/o cache, the result of Nvidia seems
> similar: 500-600 "ms". What kind of magic Nvidia does to make it so fast!

For me it sounds like it is using some cache, maybe it is actually chrome's
shader cache in question here? AFAIK chrome implements such cache via
GL_ARB_get_program_binary when supported, try passing
'--disable-gpu-program-cache' for it (?)

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