[Bug 98159] SKL GPU hang when execute the dEQP GLES3 case

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 11 08:39:57 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98159

--- Comment #7 from Tapani Pälli <lemody at gmail.com> ---

I did some experimental debugging for this .. fragment shader has a huge number
of comparisons made (114), if I comment out all the comparisons after 58 which
looks like this:

result *= compare_ivec2(block[1].t[0].b[2].b[3], ivec2(1, -7));

then hang disappears and test passes. Not sure if this helps but for me it
seems that the hang is related to the code generated by these comparisons (?)

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