[Bug 98159] SKL GPU hang when execute the dEQP GLES3 case

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 11 08:47:31 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98159

--- Comment #8 from Tapani Pälli <lemody at gmail.com> ---
(In reply to Tapani Pälli from comment #7)
> I did some experimental debugging for this .. fragment shader has a huge
> number of comparisons made (114), if I comment out all the comparisons after
> 58 which looks like this:
> 
> result *= compare_ivec2(block[1].t[0].b[2].b[3], ivec2(1, -7));
> 
> then hang disappears and test passes. Not sure if this helps but for me it
> seems that the hang is related to the code generated by these comparisons (?)

so just to speculate a bit more, this test generates a huge number of ubo loads
(there are total 473 ubo_load_tmp variables), possibly maybe related to this.

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