[Bug 94448] double Everything's Quality, Please! (Fix all the dEQP bugs!)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 13 22:13:47 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94448

--- Comment #4 from Mark Janes <mark.a.janes at intel.com> ---
(In reply to Randy from comment #2)
> I run the dEQP test on SKL/GT4e/Ubuntu 16.04 64bit system, with the latest
> dEQP mesa master, and get 586 failures in total.
> 
> Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
> dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1
> 
> I compare these 586 failures with ones tracked here and categorized in
> http://whitecape.org/paste/nougat-cts.txt, it seems 27 failures not tracked
> yet, they are:
> 
> dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.
> compile_compute_shader.qpa: <Result StatusCode="Fail">Compute Shader should
> not have compiled with #version 300 es.</Result>
> dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.
> copy_image_sub_data.qpa: <Result StatusCode="Fail">Incorrect error was
> reported</Result>
> dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers.
> qpa: <Result StatusCode="Fail">Incorrect error was reported</Result>
> dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.
> compile_compute_shader.qpa: <Result StatusCode="Fail">Compute Shader should
> not have compiled with #version 300 es.</Result>
> dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.
> texparameterIiv.qpa: <Result StatusCode="Fail">Incorrect error was
> reported</Result>
> dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.
> texparameterIuiv.qpa: <Result StatusCode="Fail">Incorrect error was
> reported</Result>
> dEQP-GLES31.functional.debug.negative_coverage.log.shader.
> compile_compute_shader.qpa: <Result StatusCode="Fail">Compute Shader should
> not have compiled with #version 300 es.</Result>
> dEQP-GLES31.functional.separate_shader.validation.io_blocks.
> match_different_member_struct_names.qpa: <Result StatusCode="Fail">draw:
> glGetError() returned GL_INVALID_OPERATION at
> glsShaderLibraryCase.cpp:1298</Result>
> dEQP-GLES31.functional.separate_shader.validation.varying.
> match_different_struct_names.qpa: <Result StatusCode="Fail">draw:
> glGetError() returned GL_INVALID_OPERATION at
> glsShaderLibraryCase.cpp:1298</Result>
> dEQP-GLES31.functional.shaders.linkage.io_block.missing_output_block.qpa:
> <Result StatusCode="Fail">expected linking to fail, but passed.</Result>
> dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision.qpa:
> <Result StatusCode="Fail">expected shaders to compile and link properly, but
> failed to link.</Result>
> dEQP-GLES31.functional.shaders.linkage.uniform.block.
> layout_qualifier_mismatch_3.qpa: <Result StatusCode="Fail">expected linking
> to fail, but passed.</Result>
> dEQP-GLES31.functional.tessellation.user_defined_io.negative.
> per_patch_array_of_structs.qpa: <Result StatusCode="Fail">expected compile
> or link to fail, but passed.</Result>
> dEQP-GLES31.functional.tessellation.user_defined_io.negative.
> per_patch_structs_containing_arrays.qpa: <Result StatusCode="Fail">expected
> compile or link to fail, but passed.</Result>
> dEQP-GLES3.functional.shaders.preprocessor.builtin.
> line_and_file_expression_fragment.qpa: <Result StatusCode="Fail">expected
> shaders to compile and link properly, but failed to compile.</Result>
> dEQP-GLES3.functional.shaders.preprocessor.builtin.
> line_and_file_expression_vertex.qpa: <Result StatusCode="Fail">expected
> shaders to compile and link properly, but failed to compile.</Result>
> dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_fragment.
> qpa: <Result StatusCode="Fail">expected shaders to compile and link
> properly, but failed to compile.</Result>
> dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_vertex.
> qpa: <Result StatusCode="Fail">expected shaders to compile and link
> properly, but failed to compile.</Result>
> dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.
> defined_macro_defined_test_fragment.qpa: <Result StatusCode="Fail">expected
> shaders to compile and link properly, but failed to compile.</Result>
> dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.
> defined_macro_defined_test_vertex.qpa: <Result StatusCode="Fail">expected
> shaders to compile and link properly, but failed to compile.</Result>
> dEQP-GLES3.functional.shaders.texture_functions.invalid.
> textureoffset_sampler2darrayshadow_vec4_ivec2_fragment.qpa: <Result
> StatusCode="Fail">expected compilation to fail, but shaders compiled
> correctly.</Result>
> dEQP-GLES3.functional.shaders.texture_functions.invalid.
> textureoffset_sampler2darrayshadow_vec4_ivec2_vertex.qpa: <Result
> StatusCode="Fail">expected compilation to fail, but shaders compiled
> correctly.</Result>
> dEQP-GLES3.functional.state_query.integers.viewport_getfloat.qpa: <Result
> StatusCode="Fail">Got invalid float value</Result>
> dEQP-GLES3.functional.state_query.integers.viewport_getinteger64.qpa:
> <Result StatusCode="Fail">Got invalid integer value</Result>
> dEQP-GLES3.functional.state_query.integers.viewport_getinteger.qpa: <Result
> StatusCode="Fail">Got invalid integer value</Result>
> dEQP-GLES3.functional.ubo.random.all_per_block_buffers.33.qpa: <Result
> StatusCode="Fail">Image compare failed</Result>
> dEQP-GLES3.functional.ubo.single_nested_struct_array.per_block_buffer.
> shared_instance_array_fragment.qpa: <Result StatusCode="Fail">Image compare
> failed</Result>
> 
> 
> Please help to review and comment. I will check more and may file new bugs.

Please do not use SKLGT4e as a test platform until the kernel is known to work
properly.  Do not report bugs against this platform until we have it stable in
the Mesa CI.

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