[Bug 94448] double Everything's Quality, Please! (Fix all the dEQP bugs!)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Oct 14 01:06:20 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94448

--- Comment #6 from Randy <randy.xu at intel.com> ---
(In reply to Matt Turner from comment #5)
> (In reply to Randy from comment #2)
> 
> This is a tracker. Do not comment here.

OK, please give me a chance to answer Mark's question in comment 4 :)

I verified all 27 non-tracked failure on HSW/GT2, 11 can be reproduced, and 2
are "NotSupported"

dEQP-GLES31.functional.shaders.linkage.io_block.missing_output_block.qpa:
<Result StatusCode="Fail">expected linking to fail, but passed.</Result>
dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to link.</Result>
dEQP-GLES31.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_3.qpa:
<Result StatusCode="Fail">expected linking to fail, but passed.</Result>
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_and_file_expression_fragment.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_and_file_expression_vertex.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_fragment.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_vertex.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_defined_test_fragment.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_defined_test_vertex.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darrayshadow_vec4_ivec2_fragment.qpa:
<Result StatusCode="Fail">expected compilation to fail, but shaders compiled
correctly.</Result>
dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darrayshadow_vec4_ivec2_vertex.qpa:
<Result StatusCode="Fail">expected compilation to fail, but shaders compiled
correctly.</Result>

dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv.qpa:
<Result StatusCode="NotSupported">glTexParameterIiv is not supported. at
es31fNegativeTextureApiTests.cpp:2231</Result>
dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIuiv.qpa:
<Result StatusCode="NotSupported">glTexParameterIuiv is not supported. at
es31fNegativeTextureApiTests.cpp:2341</Result>

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