[Bug 98299] Compute shaders generate stupid divides
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Oct 17 22:30:23 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98299
--- Comment #1 from Ian Romanick <idr at freedesktop.org> ---
In case it isn't obvious in the wall of shader code... these are the dumb
divides:
math intdiv(8) g6<1>D g4<8,8,1>D 1D { align1 1Q
compacted };
math intdiv(8) g7<1>D g5<8,8,1>D 1D { align1 2Q
compacted };
....
math intmod(8) g12<1>D g8<8,8,1>D 1D { align1 1Q
compacted };
math intmod(8) g13<1>D g9<8,8,1>D 1D { align1 2Q
compacted };
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20161017/d0a85097/attachment.html>
More information about the intel-3d-bugs
mailing list