[Bug 98347] dEQP GLES3: "Shader output 0 is outside acceptable range" failure

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 20 07:12:50 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98347

            Bug ID: 98347
           Summary: dEQP GLES3: "Shader output 0 is outside acceptable
                    range" failure
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: idr at freedesktop.org
          Reporter: randy.xu at intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

24 cases failed with this signature

Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1


dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.scalar.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.vec2.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.vec3.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.vec4.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.scalar.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec2.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec3.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec4.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.scalar.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.vec2.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.vec3.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.vec4.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.scalar.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.vec2.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.vec3.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.vec4.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.scalar.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec2.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec4.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec2.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec3.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec4.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>

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