[Bug 98431] UnrealEngine v4 demos startup fails to blorp blit assert
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Oct 27 21:49:03 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98431
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #3 from Jason Ekstrand <jason at jlekstrand.net> ---
Fixed by the following commit:
commit 4964a5149b7776ce27aaeab2be0c2ebf41ded740
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Tue Oct 25 22:47:21 2016 -0700
intel/blorp: Fix a couple asserts around image copy rectangles
With dealing with rectangles in compressed images, you can have a width or
height that isn't a multiple of the corresponding compression block
dimension but only if that edge of your rectangle is on the edge of the
image. When we call convert_to_single_slice, it creates an 2-D image and a
set of tile offsets into that image. When detecting the right-edge and
bottom-edge cases, we weren't including the tile offsets so the assert
would misfire. This caused crashes in a few UE4 demos
Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
Reported-by: "Eero Tamminen" <eero.t.tamminen at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98431
Cc: "13.0" <mesa-stable at lists.freedesktop.org>
Tested-by: "Eero Tamminen" <eero.t.tamminen at intel.com>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
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