[Bug 98478] glCopyTexSubImage2D is much slower than glDrawArrays
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 28 19:19:26 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98478
--- Comment #3 from Kenneth Graunke <kenneth at whitecape.org> ---
The next step would be to determine what method i965 is using for
CopyTexSubImage:
1. BLORP (should be fast)
2. BLT (should be slow)
3. CPU maps (should be slow)
Putting a breakpoint in intelCopyTexSubImage and stepping through it should
make it pretty clear which is happening, and if we're falling off the fast
path, why.
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