[Bug 97567] [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Sep 1 19:24:20 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97567

            Bug ID: 97567
           Summary: [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1
           Product: Mesa
           Version: 12.0
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: blocker
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: emil.l.velikov at gmail.com
          Reporter: mark.a.janes at intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org
                CC: jason at jlekstrand.net

Mesa 48e9ecc47f078cba3f56694e4583003681717410 regressed several tests
Author:     Jason Ekstrand <jason at jlekstrand.net>
Commit:     Emil Velikov <emil.l.velikov at gmail.com>
i965/miptree: Set logical_depth0 == 6 for cube maps

This matches what we do for cube maps where logical_depth0 is in number of
face-layers rather than number of cubes.  This does mean that we will
temporarily be setting the surface bounds too loose for cube map textures
but we are already setting them too loose for cube arrays and we will be
fixing that in the next commit anyway.

Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
Reviewed-by: Chris Forbes <chrisforbes at google.com>
Cc: "12.0 11.2 11.1" <mesa-stable at lists.freedesktop.org>
(cherry picked from commit e19b7f7f1b5d6a1d325c0129d6d6b9da6234330a)

Regressions:

[SNB]
es3-cts.gtf.gl3tests.npot_textures.npot_cubemap_render
es3-cts.gtf.gl3tests.npot_textures.npot_pbo_tex_sub_image_2d
es3-cts.gtf.gl3tests.npot_textures.npot_tex_sub_image_2d
es3-cts.gtf.gl3tests.shadow.shadow_execution_frag
es3-cts.gtf.gl3tests.texture_storage.texture_storage_texture_as_framebuffer_attachment
piglit.shaders.glsl-fs-texturecube-2-bias
piglit.shaders.glsl-fs-texturecube-bias
piglit.spec.!opengl 3_0.sampler-cube-shadow
piglit.spec.arb_shader_texture_lod.execution.tex-miplevel-selection *gradarb
cube
piglit.spec.arb_shader_texture_lod.execution.tex-miplevel-selection *lod cube
piglit.spec.arb_texture_cube_map.cubemap-shader bias
piglit.spec.arb_texture_cube_map.cubemap-shader lod
piglit.spec.glsl-1_20.execution.tex-miplevel-selection gl2.texture(bias) cube
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texture() cubeshadow
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texture(bias) cube
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texture(bias) cubeshadow
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturegrad cube
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturegrad cubeshadow
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturelod cube

[ILK]
piglit.shaders.glsl-fs-texturecube-bias
piglit.shaders.glsl-fs-texturecube-2-bias
piglit.spec.glsl-1_20.execution.tex-miplevel-selection gl2.texture(bias) cube
piglit.spec.arb_texture_cube_map.cubemap-shader bias
piglit.spec.arb_shader_texture_lod.execution.tex-miplevel-selection *gradarb
cube
piglit.spec.arb_shader_texture_lod.execution.tex-miplevel-selection *lod cube

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