[Bug 94477] Too many temporary expressions in shader freeze glLinkProgram

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 2 11:28:23 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94477

--- Comment #7 from Tapani Pälli <lemody at gmail.com> ---
I run some testing and unfortunately there are regressions with my patch, it
won't work correctly for cases where there inf/nan (division by zero), I guess
there is no way to make it to .. will look if I can come up with any other
ideas

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