[Bug 97781] [HSW, BYT, IVB] es2-cts.gtf.gl2extensiontests.depth_texture_cube_map.depth_texture_cube_map

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Sep 12 22:56:07 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97781

--- Comment #1 from Mark Janes <mark.a.janes at intel.com> ---
Also regressed by the same commit on ivb, hsw, bdw, kbl and skl:

    piglit.spec.arb_texture_cube_map.copyteximage cube samples=4
    piglit.spec.arb_texture_cube_map.copyteximage cube samples=2
    piglit.spec.arb_texture_cube_map.copyteximage cube samples=6
    piglit.spec.arb_texture_cube_map.copyteximage cube
    piglit.spec.arb_texture_cube_map.copyteximage cube samples=8


/tmp/build_root/m64/lib/piglit/bin/copyteximage CUBE -samples=2 -auto
Testing GL_TEXTURE_CUBE_MAP
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT16
Probe color at (304,12)
  Expected: 47 47 47 255
  Observed: 77 77 77 255
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT24
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT32F
Probe color at (336,0)
  Expected: 47 47 47 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH24_STENCIL8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH32F_STENCIL8

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