[Bug 97781] [HSW, BYT, IVB] es2-cts.gtf.gl2extensiontests.depth_texture_cube_map.depth_texture_cube_map

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Sep 13 17:19:58 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97781

--- Comment #7 from Emil Velikov <emil.l.velikov at gmail.com> ---
(In reply to Mark Janes from comment #6)
> The GPU Hangs are intermittent.  I only confirmed them this morning before
> my last comment.
> 
Ack. In that case, I'd spare mesa-announce for the moment.

> Unfortunately, several engineers intel.com addresses (including myself)
> failed to receive your 12.0.2 release notification, due to issues with our
> corporate email server.  For that reason, testing and feedback on your
> release was delayed until yesterday.
Is there anything I can do to prevent this for the future ?

Ftr reverting the following commit resolves the problem here. Just waiting for
a piglit run to check that it doesn't cause regressions.

commit e1073719bc19d27a710b103438af5769ee7af38f
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Wed Jul 20 08:24:15 2016 -0700

    i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations

    intel_mipmap_tree::logical_depth0 is now in number of 2D slices so we no
    longer need to be multiplying by 6.

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