[Bug 97781] [HSW, BYT, IVB] es2-cts.gtf.gl2extensiontests.depth_texture_cube_map.depth_texture_cube_map
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Sep 13 17:19:58 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97781
--- Comment #7 from Emil Velikov <emil.l.velikov at gmail.com> ---
(In reply to Mark Janes from comment #6)
> The GPU Hangs are intermittent. I only confirmed them this morning before
> my last comment.
>
Ack. In that case, I'd spare mesa-announce for the moment.
> Unfortunately, several engineers intel.com addresses (including myself)
> failed to receive your 12.0.2 release notification, due to issues with our
> corporate email server. For that reason, testing and feedback on your
> release was delayed until yesterday.
Is there anything I can do to prevent this for the future ?
Ftr reverting the following commit resolves the problem here. Just waiting for
a piglit run to check that it doesn't cause regressions.
commit e1073719bc19d27a710b103438af5769ee7af38f
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Wed Jul 20 08:24:15 2016 -0700
i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
intel_mipmap_tree::logical_depth0 is now in number of 2D slices so we no
longer need to be multiplying by 6.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160913/edc187e6/attachment.html>
More information about the intel-3d-bugs
mailing list