[Bug 96573] Micro freezes resulting in crash in Tomb Raider 2013 / Wine+Skyrim

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Sep 22 20:26:26 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96573

--- Comment #15 from bartos.petr at gmail.com ---
And now I found I have also same crash on loading with BioShock 1. This time no
GL_OUT_OF_MEMORY but many:

CPU mapping a busy MapBufferRange BO stalled and took 1.792 ms.
Stalling on the GPU for mapping a busy buffer object

and

SIMD16 shader failed to compile: FS compile failed: Failure to register
allocate.  Reduce number of live scalar values to avoid this.

Btw both games starts and "run" with dgpu Radeon on same mesa version (with
unplayable framerate due to crappy radeon driver state).

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