[Bug 96573] Micro freezes resulting in crash in Tomb Raider 2013 / Wine+Skyrim
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Sep 22 20:11:02 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96573
--- Comment #14 from bartos.petr at gmail.com ---
Well, Tomb Raider is still working with recent git version of Mesa
(12.1.0-0.38.git557a29b). However I found another problem with Far Cry 2. Game
starts, I can navigate menus, however game crashes on loading screen. In
console there is either:
err:d3d:wined3d_debug_callback 0xa6d7670: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D"
many times or:
err:d3d:wined3d_debug_callback 0xa9189a8: "GL_OUT_OF_MEMORY in
glMapBufferRange(map failed)
many times. with INTEL_DEBUG=perf I see many:
SIMD16 shader failed to compile: FS compile failed: Failure to register
allocate. Reduce number of live scalar values to avoid this.
Multi-LOD fast clear - giving up (1024x2048x11).
I did not play this game for some time, but I know for sure it was working on
my machine before with same graphics setting. When I set everything to low
details, game starts, but I did not yet found which setting is causing
troubles. When I set back all settings to previous values in game, I can play
for some time before game crashes. And I noted that there are many micro
freezes (more than I remember there was), so I guess it is again some problem
with shaders. I also found this issue
https://bugs.freedesktop.org/show_bug.cgi?id=74868
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