[Bug 97901] Far Cry 2 (wine) crashes on level load
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Sep 23 05:16:57 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97901
Bug ID: 97901
Summary: Far Cry 2 (wine) crashes on level load
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: bartos.petr at gmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Hi,
on Intel HD Graphics 5500 (Broadwell GT2) with with git version of mesa
(installed from https://copr.fedorainfracloud.org/coprs/griever/mesa-git/) I
found problem with Far Cry 2. Game starts, I can navigate menus, however game
crashes on loading screen. In console there is either:
err:d3d:wined3d_debug_callback 0xa6d7670: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D"
many times or:
err:d3d:wined3d_debug_callback 0xa9189a8: "GL_OUT_OF_MEMORY in
glMapBufferRange(map failed)
many times. with INTEL_DEBUG=perf I see many:
SIMD16 shader failed to compile: FS compile failed: Failure to register
allocate. Reduce number of live scalar values to avoid this.
Multi-LOD fast clear - giving up (1024x2048x11).
There are no errors in dmesg.
I did not play this game for some time, but I know for sure it was working on
my machine before with same graphics setting. When I set everything to low
details, game starts, but I did not yet found which setting is causing
troubles. When I set back all settings to previous values in game, I can play
for some time before game crashes.
Maybe it is somehow related to this
https://bugs.freedesktop.org/show_bug.cgi?id=74868 (leaking bytecode on shader
compile failure) or this (https://bugs.freedesktop.org/show_bug.cgi?id=29170)
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