[Bug 97901] Far Cry 2 (wine) crashes on level load

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 23 05:16:57 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97901

            Bug ID: 97901
           Summary: Far Cry 2 (wine) crashes on level load
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: major
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: idr at freedesktop.org
          Reporter: bartos.petr at gmail.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

Hi,
on Intel HD Graphics 5500 (Broadwell GT2) with with git version of mesa
(installed from https://copr.fedorainfracloud.org/coprs/griever/mesa-git/) I
found problem with Far Cry 2. Game starts, I can navigate menus, however game
crashes on loading screen. In console there is either:

err:d3d:wined3d_debug_callback 0xa6d7670: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D"

many times or:

err:d3d:wined3d_debug_callback 0xa9189a8: "GL_OUT_OF_MEMORY in
glMapBufferRange(map failed)

many times. with INTEL_DEBUG=perf I see many:

SIMD16 shader failed to compile: FS compile failed: Failure to register
allocate.  Reduce number of live scalar values to avoid this.
Multi-LOD fast clear - giving up (1024x2048x11).

There are no errors in dmesg.

I did not play this game for some time, but I know for sure it was working on
my machine before with same graphics setting. When I set everything to low
details, game starts, but I did not yet found which setting is causing
troubles. When I set back all settings to previous values in game, I can play
for some time before game crashes.

Maybe it is somehow related to this
https://bugs.freedesktop.org/show_bug.cgi?id=74868 (leaking bytecode on shader
compile failure) or this (https://bugs.freedesktop.org/show_bug.cgi?id=29170)

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