[Bug 97902] BioShock 1 (wine) crashes on level load
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Sep 23 05:16:59 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97902
Bug ID: 97902
Summary: BioShock 1 (wine) crashes on level load
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: bartos.petr at gmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Hi,
on Intel HD Graphics 5500 (Broadwell GT2) with with git version of mesa
(installed from https://copr.fedorainfracloud.org/coprs/griever/mesa-git/) I
found problem with BioShock 1. Game starts, I can navigate menus, however game
crashes on loading screen. In console I see many:
CPU mapping a busy MapBufferRange BO stalled and took 1.792 ms.
Stalling on the GPU for mapping a busy buffer object
and
SIMD16 shader failed to compile: FS compile failed: Failure to register
allocate. Reduce number of live scalar values to avoid this.
There are no errors in dmesg.
I did not play this game for some time, but I know for sure it was working on
my machine before with same graphics setting. I found I can start new game
(intro level with plane crash is working) but It crashes whenever some level
inside Rapture is loaded. So it might be triggerred by some
effect/shader/whatever which is used only further in game.
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