[Bug 97902] BioShock 1 (wine) crashes on level load

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 23 05:16:59 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97902

            Bug ID: 97902
           Summary: BioShock 1 (wine) crashes on level load
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: idr at freedesktop.org
          Reporter: bartos.petr at gmail.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

Hi,
on Intel HD Graphics 5500 (Broadwell GT2) with with git version of mesa
(installed from https://copr.fedorainfracloud.org/coprs/griever/mesa-git/) I
found problem with BioShock 1. Game starts, I can navigate menus, however game
crashes on loading screen. In console I see many:

CPU mapping a busy MapBufferRange BO stalled and took 1.792 ms.
Stalling on the GPU for mapping a busy buffer object

and

SIMD16 shader failed to compile: FS compile failed: Failure to register
allocate.  Reduce number of live scalar values to avoid this.


There are no errors in dmesg.

I did not play this game for some time, but I know for sure it was working on
my machine before with same graphics setting. I found I can start new game
(intro level with plane crash is working) but It crashes whenever some level
inside Rapture is loaded. So it might be triggerred by some
effect/shader/whatever which is used only further in game.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160923/f4037412/attachment.html>


More information about the intel-3d-bugs mailing list