[Bug 97692] GPU HANG: ecode 9:0:0x85dffffb, in Borderlands2 [3497], reason: Engine(s) hung, action: reset
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Sun Sep 25 05:58:15 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97692
--- Comment #11 from Kenneth Graunke <kenneth at whitecape.org> ---
Created attachment 126774
--> https://bugs.freedesktop.org/attachment.cgi?id=126774&action=edit
Bisect between 12.0.3 and master to find the patch which fixed the hangs
Annoyingly, the fix is apparently:
commit 1eef0b73aa323d94d5a080cd1efa81ccacdbd0d2
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Tue Jul 12 03:57:25 2016 -0700
i965: Rewrite FS input handling to use the new NIR intrinsics.
which wasn't supposed to fix anything, but changes a lot of fragment shaders.
I suppose that tells us that it's a fragment shader that is hanging the GPU,
which is at least something to go on...
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