[Bug 97692] GPU HANG: ecode 9:0:0x85dffffb, in Borderlands2 [3497], reason: Engine(s) hung, action: reset

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Sep 25 05:58:15 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97692

--- Comment #11 from Kenneth Graunke <kenneth at whitecape.org> ---
Created attachment 126774
  --> https://bugs.freedesktop.org/attachment.cgi?id=126774&action=edit
Bisect between 12.0.3 and master to find the patch which fixed the hangs

Annoyingly, the fix is apparently:

commit 1eef0b73aa323d94d5a080cd1efa81ccacdbd0d2
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Tue Jul 12 03:57:25 2016 -0700

    i965: Rewrite FS input handling to use the new NIR intrinsics.

which wasn't supposed to fix anything, but changes a lot of fragment shaders.

I suppose that tells us that it's a fragment shader that is hanging the GPU,
which is at least something to go on...

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160925/5a6f2cb7/attachment.html>


More information about the intel-3d-bugs mailing list