[Bug 104005] [sklgt4e] GPU hangs in Car_Chase

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Dec 12 19:09:37 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=104005

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
Hi Mirlan,

This should be fixed in master by:

commit b1ce812c514750f8d94a6813df351a9e5430825d
Author: Kevin Rogovin <kevin.rogovin at intel.com>
Date:   Tue Dec 12 14:17:27 2017 +0200

    i965: compute scratch space size correctly for Gen9+

    Fixes: 8ecdbb61360 "i965: Pretend there are 4 subslices for compute shader
threads on Gen9+."
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104005
    Signed-off-by: Kevin Rogovin <kevin.rogovin at intel.com>
    Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
    Tested-by: Eero Tamminen <eero.t.tamminen at intel.com>

If not, feel free to reopen.  Thanks!

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