[Bug 104005] [sklgt4e] GPU hangs in Car_Chase
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Dec 12 19:09:37 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=104005
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> ---
Hi Mirlan,
This should be fixed in master by:
commit b1ce812c514750f8d94a6813df351a9e5430825d
Author: Kevin Rogovin <kevin.rogovin at intel.com>
Date: Tue Dec 12 14:17:27 2017 +0200
i965: compute scratch space size correctly for Gen9+
Fixes: 8ecdbb61360 "i965: Pretend there are 4 subslices for compute shader
threads on Gen9+."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104005
Signed-off-by: Kevin Rogovin <kevin.rogovin at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Tested-by: Eero Tamminen <eero.t.tamminen at intel.com>
If not, feel free to reopen. Thanks!
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