[Bug 104005] [sklgt4e] GPU hangs in Car_Chase

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Dec 1 00:12:20 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=104005

            Bug ID: 104005
           Summary: [sklgt4e] GPU hangs in Car_Chase
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: kenneth at whitecape.org
          Reporter: mirlan.ax.tokonbekov at intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

Created attachment 135849
  --> https://bugs.freedesktop.org/attachment.cgi?id=135849&action=edit
Gpu card error state

The following commit is causing GPU hang in Car Chase

commit 8ecdbb613609e58094af435a45c357aebce5ff66
Refs: 17.3-branchpoint-607-g8ecdbb6136
Author:     Kenneth Graunke <kenneth at whitecape.org>
AuthorDate: Wed Nov 8 10:56:00 2017 -0800
Commit:     Kenneth Graunke <kenneth at whitecape.org>
CommitDate: Thu Nov 9 12:34:11 2017 -0800

    i965: Pretend there are 4 subslices for compute shader threads on Gen9+.

    Similar to what we did for pixel shader threads - see gen_device_info.c.

    We don't want to bump the actual Maximum Number of Threads though, so
    we adjust it here.  For pixel shaders, we don't use max_wm_threads, so
    we could just bump it globally.

    Supposedly fixes Piglit tests:
    arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec3-int64_t
    arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec4-int64_t
   
arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-u64vec4-uint64_t

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