[Bug 104005] [sklgt4e] GPU hangs in Car_Chase
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Dec 1 00:12:20 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=104005
Bug ID: 104005
Summary: [sklgt4e] GPU hangs in Car_Chase
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: kenneth at whitecape.org
Reporter: mirlan.ax.tokonbekov at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 135849
--> https://bugs.freedesktop.org/attachment.cgi?id=135849&action=edit
Gpu card error state
The following commit is causing GPU hang in Car Chase
commit 8ecdbb613609e58094af435a45c357aebce5ff66
Refs: 17.3-branchpoint-607-g8ecdbb6136
Author: Kenneth Graunke <kenneth at whitecape.org>
AuthorDate: Wed Nov 8 10:56:00 2017 -0800
Commit: Kenneth Graunke <kenneth at whitecape.org>
CommitDate: Thu Nov 9 12:34:11 2017 -0800
i965: Pretend there are 4 subslices for compute shader threads on Gen9+.
Similar to what we did for pixel shader threads - see gen_device_info.c.
We don't want to bump the actual Maximum Number of Threads though, so
we adjust it here. For pixel shaders, we don't use max_wm_threads, so
we could just bump it globally.
Supposedly fixes Piglit tests:
arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec3-int64_t
arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec4-int64_t
arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-u64vec4-uint64_t
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