[Bug 104226] [bisected] Anvil accesses uninitialized memory while compiling shaders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Dec 17 10:46:17 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=104226

--- Comment #8 from Józef Kucia <joseph.kucia at gmail.com> ---
Created attachment 136238
  --> https://bugs.freedesktop.org/attachment.cgi?id=136238&action=edit
Hack

(In reply to Francisco Jerez from comment #7)
> The attached patch should fix the valgrind error you pointed out.  Strangely
> enough I have been unable to reproduce the crash, even while running the
> same binary you compiled yourself.  The conditional jump depending on
> uninitialized memory doesn't explain the problem, it seems fully harmless. 
> What platform are you running this on?  And what exactly is the nature of
> the crash you're seeing?  (segfault?)
Yes, the crash is unrelated to the valgrind error. It seems to be SSE alignment
issue. The attached hack fixes the problem for me.

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