[Bug 99660] Not all of the int64 conversion opcodes got implemented

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Feb 10 13:12:12 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99660

--- Comment #7 from Samuel Iglesias Gonsálvez <siglesias at igalia.com> ---
(In reply to Mark Janes from comment #6)
> I still have failures for bsw and bxt:
> piglit.spec.arb_gpu_shader_int64.execution.conversion.frag-conversion-
> explicit-bool-int64_t
> piglit.spec.arb_gpu_shader_int64.execution.conversion.frag-conversion-
> explicit-bool-uint64_t
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bool-int64_t
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bool-uint64_t
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bvec2-i64vec2
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bvec2-u64vec2
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bvec3-i64vec3
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bvec3-u64vec3
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bvec4-i64vec4
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bvec4-u64vec4
> piglit.spec.arb_gpu_shader_int64.execution.conversion.vert-conversion-
> explicit-bool-int64_t
> piglit.spec.arb_gpu_shader_int64.execution.conversion.vert-conversion-
> explicit-bool-uint64_t
> 
> for example:
> shader_runner
> /tmp/build_root/m64/lib/piglit/generated_tests/spec/arb_gpu_shader_int64/
> execution/conversion/vert-conversion-explicit-bool-int64_t.shader_test -auto
> piglit: debug: Requested an OpenGL 3.2 Core Context, and received a matching
> 4.5 context
> 
> Probe color at (0,0)
>   Expected: 0 255 0 255
>   Observed: 255 0 0 255
> Test failure on line 50

Right. I have now access to a BSW machine. I will send a patch soon.

Thanks for reporting! :)

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