[Bug 89647] dEQP-GLES3: mix does not produce correct results with infinities
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Feb 13 19:46:16 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=89647
Matt Turner <mattst88 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |WONTFIX
Assignee|idr at freedesktop.org |intel-3d-bugs at lists.freedes
| |ktop.org
Status|NEW |RESOLVED
--- Comment #1 from Matt Turner <mattst88 at gmail.com> ---
These tests now all pass after
commit 6c1b3db5fb439806b9b67442f1042615ffa32816
Author: Pyry Haulos <phaulos at google.com>
Date: Fri May 29 14:06:53 2015 -0700
Allow alternative mix() implementation
Some compilers translate mix(a, b, x) to a + (b - a)*x which produces
slightly different results than the form a*(1 - x) + b*x suggested by
the GLSL specification. This change relaxes tests to allow both forms.
Bug: 21110253
Change-Id: I3af056145ef8e64c0fc998302770fd38d105481a
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