[Bug 89648] dEQP-GLES3: reflect does not produce correct results for limit values

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Feb 13 19:52:02 UTC 2017


Matt Turner <mattst88 at gmail.com> changed:

           What    |Removed                     |Added
             Status|NEW                         |RESOLVED
                 CC|itoral at igalia.com           |
         Resolution|---                         |WONTFIX
           Assignee|idr at freedesktop.org         |intel-3d-bugs at lists.freedes
                   |                            |ktop.org

--- Comment #2 from Matt Turner <mattst88 at gmail.com> ---
I think these were fixed by

commit 123c801f106dd1157fc889eaec934272ac6be937
Author: Pyry Haulos <phaulos at google.com>
Date:   Fri May 29 14:09:59 2015 -0700

    Allow different multiplication order in reflect()

    GLSL spec allows compiler to assume that multiplication is commutative.
    reflect() contains three multiplications which compiler can re-order
    based on the spec language. This change relaxes reflect() tests to
    allow both evaluation orders.

    Bug: 19408572
    Change-Id: I78e5b6e6f7bc761b4c49f5e1d4a283fcc60bf512


commit 919e0bc33b7fa8a27131967a02c6ceca3c8d1009
Author: Mika Isojärvi <misojarvi at google.com>
Date:   Thu Mar 24 16:05:56 2016 -0700

    Allow more alternative forms of scalar reflect function

    Bug: 22859221
    Change-Id: Iff34d861642b8d4b8a1cdc932529d98ac7c71005

All 24 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.*
tests now pass.

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