[Bug 89648] dEQP-GLES3: reflect does not produce correct results for limit values
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Feb 13 19:52:02 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=89648
Matt Turner <mattst88 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC|itoral at igalia.com |
Resolution|--- |WONTFIX
Assignee|idr at freedesktop.org |intel-3d-bugs at lists.freedes
| |ktop.org
--- Comment #2 from Matt Turner <mattst88 at gmail.com> ---
I think these were fixed by
commit 123c801f106dd1157fc889eaec934272ac6be937
Author: Pyry Haulos <phaulos at google.com>
Date: Fri May 29 14:09:59 2015 -0700
Allow different multiplication order in reflect()
GLSL spec allows compiler to assume that multiplication is commutative.
reflect() contains three multiplications which compiler can re-order
based on the spec language. This change relaxes reflect() tests to
allow both evaluation orders.
Bug: 19408572
Change-Id: I78e5b6e6f7bc761b4c49f5e1d4a283fcc60bf512
and
commit 919e0bc33b7fa8a27131967a02c6ceca3c8d1009
Author: Mika Isojärvi <misojarvi at google.com>
Date: Thu Mar 24 16:05:56 2016 -0700
Allow more alternative forms of scalar reflect function
Bug: 22859221
Change-Id: Iff34d861642b8d4b8a1cdc932529d98ac7c71005
All 24 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.*
tests now pass.
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