[Bug 99813] F1 2015 rendering broken at medium quality

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Feb 15 11:12:26 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99813

--- Comment #3 from Eero Tamminen <eero.t.tamminen at intel.com> ---
I also tested "Low" quality advanced graphics setting, and it has the same
problem as "Medium".


(In reply to Kenneth Graunke from comment #2)
> Works for me...

Interesting.  What HW & distro (X & kernel) you are using?

I assume you're using latest version of the game from Steam, and verified [1]
that game actually uses latest Mesa git version?


[1] e.g. Mesa 11.2 worked better, and I've found that LD_LIBRARY_PATH doesn't
work with all Steam versions & game setup scripts because some of them can add
system paths before user defined ones.

I've checked what libraries program actually uses with:
  awk '{print $6}' /proc/PID/maps | sort -u

Nowadays I just "mount --bind" my own Mesa versions over system ones instead of
using LD_LIBRARY_PATH.


I forgot to mention Video options.

I've tested these not to affect anything:
- At startup selecting season 2015
- Video mode options:
  - 1920x1080 resolution
  - fullscreen mode
  - Vsync off

"Ultra high" / "High" advanced gfx option + Video AA render "OKish", but
overlay graphics are updated on screen maybe 10x more frequently than track &
cars (= really slowly on SKL GT2).

Without AA, they have the same problems as Low & Medium.  Enabling AA for
Low/Medium doesn't help.

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