[Bug 96624] [SKL] texture misrender in The Talos Principle

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Feb 18 00:32:40 UTC 2017


--- Comment #6 from Grazvydas Ignotas <notasas at gmail.com> ---
(In reply to Eero Tamminen from comment #5)
> I don't see this bug on SKL
How many times have you tried? It's random doesn't reproduce reliably. The
trimmed trace from Comment 2 is reproducing it (much) more often (I use
glretrace -b -w).

And yes it's still reproducing on mesa-git and current version of the game.
Curiously anv doesn't have this issue, but it suffers from general random
object flicker and poor performance (around half of OpenGL).

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