[Bug 93840] [i965] Compiler backend uses too much stack with Alien: Isolation

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Feb 18 14:53:19 UTC 2017


--- Comment #31 from Darius Spitznagel <d.spitznagel at goodbytez.de> ---
> You aren't by any chance using Timothy's shader cache stuff?


In the meantime I have compiled mesa master and applied Matts patch + divinity
(vendor+ARB_shading_language_include) patch.

darius at pc1:~$ glxinfo | grep OpenGL
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Desktop 
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.0-devel
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 17.1.0-devel (git-ad019bf5c6)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.1.0-devel
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:

Alien: Isolation behaves in the same way as with 17.0.0...
- no crash.
- ~3 minutes to get into game from save.

Maybe something is wrong with your build-environment?

Here are some details of my current system:
Debian 9.0 Stretch (Testing - Full freeze as of 5th February)

Intel(R) Core(TM) i7-4770R CPU @ 3.20GHz (Hasswel GTIris Pro 5200)

8GB of RAM

libdrm 2.4.75 (needed to compile mesa master / before 2.4.74)

LLVM 3.9.1

gcc version 6.3.0 20170205 (Debian 6.3.0-6)

cat /var/log/Xorg.0.log| grep DRI
[  6530.102] (II) glamor: EGL version 1.4 (DRI2):
[  6530.211] (II) modeset(0): [DRI2] Setup complete
[  6530.211] (II) modeset(0): [DRI2]   DRI driver: i965
[  6530.211] (II) modeset(0): [DRI2]   VDPAU driver: i965
[  6530.215] (II) GLX: Initialized DRI2 GL provider for screen 0

Gnome Flashback session manager

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