[Bug 93840] [i965] Compiler backend uses too much stack with Alien: Isolation

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Feb 16 12:58:45 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=93840

--- Comment #30 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Darius Spitznagel from comment #29)
> I use Mesa 17.0.0 with no override.
> Mesa 17.0.0 exposes OpenGL 4.5 for Haswell. The release notes at
> http://mesa3d.org are totally WRONG!!!..
...
> Clone branch mesa-17.0.0 and search for "Haswell" and you will see it.

I see (should have checked that myself as it seemed odd).


> So I use no magic but Matts patch and some others for Divinity: OS.

Then it's indeed weird that you don't see the the stack overflow issues I'm
seeing.

You aren't by any chance using Timothy's shader cache stuff?


>> Also, which exact CPU model do you have?
> 
> Intel(R) Core(TM) i7-4770R CPU @ 3.20GHz

That cannot explain >2x shader compilation speed difference either.

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