[Bug 98136] dEQP prohibits varying structs of arrays (and vice versa)?

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 2 22:13:02 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=98136

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed on master by:

commit bc7f1eddbdefaf8f6c094668d6218df61cb6113f
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Mon Jan 2 02:56:52 2017 -0800

    glsl: Update ES 3.2 shader output restrictions.

    This disallows fancy varyings in tessellation and geometry shaders,
    as required by ES 3.2.

    Fixes:
   
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_array_of_structs
   
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_structs_containing_arrays

    (Not a candidate for stable branches as it only disallows things which
    should be working as desktop GL allows them.)

    v2: Update error messages to not say "vertex shader" (caught by Iago).

    Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
    Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

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