[Bug 98136] dEQP prohibits varying structs of arrays (and vice versa)?
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jan 2 22:13:02 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=98136
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution|--- |FIXED
--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed on master by:
commit bc7f1eddbdefaf8f6c094668d6218df61cb6113f
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Mon Jan 2 02:56:52 2017 -0800
glsl: Update ES 3.2 shader output restrictions.
This disallows fancy varyings in tessellation and geometry shaders,
as required by ES 3.2.
Fixes:
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_array_of_structs
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_structs_containing_arrays
(Not a candidate for stable branches as it only disallows things which
should be working as desktop GL allows them.)
v2: Update error messages to not say "vertex shader" (caught by Iago).
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
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