[Bug 99314] [g33] glsl regressions

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Jan 7 19:46:03 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99314

            Bug ID: 99314
           Summary: [g33] glsl regressions
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: kenneth at whitecape.org
          Reporter: mark.a.janes at intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

Many gles cts tests regressed with two commits in a recent glsl series:

5c580e64cc206ab160e1767c42e4d6c81f67da4d
Author:     Kenneth Graunke <kenneth at whitecape.org>
glsl: Mark whole variable used for ClipDistance and TessLevel*.

generates crashes for these tests:
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec3_float
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getnumactiveuniforms
ES2-CTS.functional.light_amount.4omni
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_bool_bvec2_bvec3
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_ModelViewProjectionMatrix
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_float_float_float
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_ModelViewMatrix
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_bvec4_mat2_mat3_mat4
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec3_vec3_float
ES2-CTS.functional.light_amount.4dir
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec2_vec4_int
ES2-CTS.functional.light_amount.6omni
ES2-CTS.gtf.GL2Tests.get_active_uniform.getactiveuniform_index_more_than_num_uniforms
ES2-CTS.gtf.GL2Tests.get_active_uniform.getactiveuniform_index_minus_one
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_ivec2_ivec3_ivec4
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_NormalMatrix


More than 300 tests fail due to 
8b5749f65ac434961308ccb579fb8a816e4f29d5
Author:     Kenneth Graunke <kenneth at whitecape.org>
glsl: Override the # of varying slots for ClipDistance and TessLevel*.

eg:
ES2-CTS.functional.clipping.point.wide_point_z_clip_viewport_center.g33m64
(from ES2-CTS)
Failing for the past 1 build (Since Unstable#991274 )
Took 23 ms.
Standard Output

Render target size: 400x300
Viewport: left=50       bottom=50       width=100       height=100
Rendering points with point size 5. Coordinates:
        x=0     y=0     z=0     w=1     
        x=0.1   y=0.1   z=0.1   w=1     
        x=-0.1  y=0.1   z=-0.1  w=1     
        x=-0.1  y=-0.1  z=0.1   w=1     
        x=0.1   y=-0.1  z=-0.1  w=1     
        x=0.1   y=0     z=1.1   w=1             (+Z clip)
        x=-0.1  y=0     z=-1.1  w=1             (-Z clip)
        x=-0    y=-0.1  z=1.1   w=1             (+Z clip)
        x=0     y=0.1   z=-1.1  w=1             (-Z clip)
Comparing images... 
Deviation within radius of 1 is allowed.
0 deviating pixel(s) found.
125 faulty pixel(s) found.
Got 125 faulty pixel(s).

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