[Bug 99314] [g33] glsl regressions
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Jan 7 19:46:03 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99314
Bug ID: 99314
Summary: [g33] glsl regressions
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: kenneth at whitecape.org
Reporter: mark.a.janes at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Many gles cts tests regressed with two commits in a recent glsl series:
5c580e64cc206ab160e1767c42e4d6c81f67da4d
Author: Kenneth Graunke <kenneth at whitecape.org>
glsl: Mark whole variable used for ClipDistance and TessLevel*.
generates crashes for these tests:
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec3_float
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getnumactiveuniforms
ES2-CTS.functional.light_amount.4omni
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_bool_bvec2_bvec3
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_ModelViewProjectionMatrix
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_float_float_float
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_ModelViewMatrix
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_bvec4_mat2_mat3_mat4
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec3_vec3_float
ES2-CTS.functional.light_amount.4dir
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec2_vec4_int
ES2-CTS.functional.light_amount.6omni
ES2-CTS.gtf.GL2Tests.get_active_uniform.getactiveuniform_index_more_than_num_uniforms
ES2-CTS.gtf.GL2Tests.get_active_uniform.getactiveuniform_index_minus_one
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_ivec2_ivec3_ivec4
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_NormalMatrix
More than 300 tests fail due to
8b5749f65ac434961308ccb579fb8a816e4f29d5
Author: Kenneth Graunke <kenneth at whitecape.org>
glsl: Override the # of varying slots for ClipDistance and TessLevel*.
eg:
ES2-CTS.functional.clipping.point.wide_point_z_clip_viewport_center.g33m64
(from ES2-CTS)
Failing for the past 1 build (Since Unstable#991274 )
Took 23 ms.
Standard Output
Render target size: 400x300
Viewport: left=50 bottom=50 width=100 height=100
Rendering points with point size 5. Coordinates:
x=0 y=0 z=0 w=1
x=0.1 y=0.1 z=0.1 w=1
x=-0.1 y=0.1 z=-0.1 w=1
x=-0.1 y=-0.1 z=0.1 w=1
x=0.1 y=-0.1 z=-0.1 w=1
x=0.1 y=0 z=1.1 w=1 (+Z clip)
x=-0.1 y=0 z=-1.1 w=1 (-Z clip)
x=-0 y=-0.1 z=1.1 w=1 (+Z clip)
x=0 y=0.1 z=-1.1 w=1 (-Z clip)
Comparing images...
Deviation within radius of 1 is allowed.
0 deviating pixel(s) found.
125 faulty pixel(s) found.
Got 125 faulty pixel(s).
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