[Bug 99247] glReadPixels on Intel N3700 (Braswell) slower than Raspberry Pi
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Jan 8 23:04:18 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99247
--- Comment #10 from Jason Ekstrand <jason at jlekstrand.net> ---
(In reply to Pierre Proske from comment #9)
> Thanks for investigating!
>
> I'm happy to use RGBA if that is the fastest path, I had no idea RGB was so
> troublesome.
Yeah... Turns out that hardware really likes pixels to have nicely aligned
addresses.
> It would still be great to see this fixed but if I can immediately get
> better fps using RGBA then I will do that :)
Even if we get faster RGB paths implemented, they won't be as fast as RGBA. So
you're probably better off doing RGBA anyway. Specifically, you probably want
to use GL_UNSIGNED_BYTE and GL_RGBA in your glReadPixels call. If you ask for
the data to be returned in RGB then we have to pack it and that's slow.
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20170108/efd2742a/attachment.html>
More information about the intel-3d-bugs
mailing list