[Bug 91395] OpenGL functions block for serveral ms when used with EGL

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Jan 15 08:01:49 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=91395

--- Comment #6 from Rainer Hochecker <fernetmenta at online.de> ---
For a multithreaded application like Kodi it is still an issue. For
deterministic behaviour an app should know where the render thread blocks. For
24fps content this is 41ms.
We kind of worked around the issue by making sure the render thread does not
hold any locks when making calls to GL/EGL.

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