[Bug 101406] [BSW] CarChase benchmark misrenders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jun 13 15:59:55 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=101406
Bug ID: 101406
Summary: [BSW] CarChase benchmark misrenders
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: eero.t.tamminen at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 131926
--> https://bugs.freedesktop.org/attachment.cgi?id=131926&action=edit
Screenshot of the problem
Setup:
- Ubuntu 16.04
- BSW NUC (N3050)
- Latest 3D stack (kernel, X, Mesa)
- GfxBench v4 from gfxbench.com
Use-case:
- Run GfxBench CarChase ("gl_4") test
Expected outcome:
- Renders fine like on other platforms, and like the other GfxBench tests
Actual outcome:
- Mountains and some tree trunks are not rendered, bushes hang in the sky
(see attached screenshot)
I'm not sure whether this is a regression, or has this just been broken since
Mesa started supporting GL 4.3, and this benchmark started working on other
platforms (it uses compute shaders & tessellation). I went back several months
and the same issue is visible at least already in mid February.
(There's also some issue with cursor planes on BSW, cursor gets duplicated when
you move it, but that's kernel/X problem and I think unrelated.)
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