[Bug 101648] Adding a single-iteration do-while loop in a GLSL shader leads to a different image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jun 30 16:51:56 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=101648

--- Comment #3 from Ilia Mirkin <imirkin at alum.mit.edu> ---
I guess this makes sense, but commenting out the opt_predicated_break pass in
brw_fs.cpp:fs_visitor::optimize fixes it (at least this specific example).

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20170630/0ca93755/attachment.html>


More information about the intel-3d-bugs mailing list