[Bug 101648] Adding a single-iteration do-while loop in a GLSL shader leads to a different image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jun 30 16:51:56 UTC 2017


--- Comment #3 from Ilia Mirkin <imirkin at alum.mit.edu> ---
I guess this makes sense, but commenting out the opt_predicated_break pass in
brw_fs.cpp:fs_visitor::optimize fixes it (at least this specific example).

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