[Bug 101648] Adding a single-iteration do-while loop in a GLSL shader leads to a different image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jun 30 17:11:02 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=101648

Mark Janes <mark.a.janes at intel.com> changed:

           What    |Removed                     |Added
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           Assignee|intel-3d-bugs at lists.freedes |mattst88 at gmail.com
                   |ktop.org                    |

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