[Bug 101648] Adding a single-iteration do-while loop in a GLSL shader leads to a different image
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jun 30 17:11:02 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=101648
Mark Janes <mark.a.janes at intel.com> changed:
What |Removed |Added
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Assignee|intel-3d-bugs at lists.freedes |mattst88 at gmail.com
|ktop.org |
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