[Bug 101648] Adding a single-iteration do-while loop in a GLSL shader leads to a different image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jun 30 18:08:49 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=101648

--- Comment #4 from Matt Turner <mattst88 at gmail.com> ---
opt_copy_propagate() is at fault. The additional control flow and the
predicated break pass somehow leave the IR in a state opt_copy_propagate()
mishandles.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20170630/678a8379/attachment.html>


More information about the intel-3d-bugs mailing list