[Bug 101648] Adding a single-iteration do-while loop in a GLSL shader leads to a different image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jun 30 18:08:49 UTC 2017


--- Comment #4 from Matt Turner <mattst88 at gmail.com> ---
opt_copy_propagate() is at fault. The additional control flow and the
predicated break pass somehow leave the IR in a state opt_copy_propagate()

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