[Bug 100092] Assertion failed: size_log2 <= ANV_MAX_STATE_SIZE_LOG2 While compiling large compute shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Mar 7 19:51:03 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=100092
--- Comment #7 from Jason Ekstrand <jason at jlekstrand.net> ---
commit ff0dd67d2f9fc7cc240da732153ac4fac4e8d04d
Author: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
Date: Tue Jan 10 12:44:32 2017 +0100
anv: increase ANV_MAX_STATE_SIZE_LOG2 limit to 1 MB
Fixes crash in dEQP-VK.ubo.random.all_shared_buffer.48 due to a
fragment shader code bigger than 128 kB.
This patch increases the allocation size limit to 1 MB.
v2:
- Increase it to 1 MB (Jason)
- Increase device->instruction_block_pool allocation size in
anv_device.c (Jason)
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20170307/31a4fb40/attachment.html>
More information about the intel-3d-bugs
mailing list