[Bug 93840] [i965] Compiler backend uses too much stack with Alien: Isolation

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Mar 15 01:40:04 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=93840

_archuser_ <banana_banana_banana at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |banana_banana_banana at gmx.ne
                   |                            |t

--- Comment #34 from _archuser_ <banana_banana_banana at gmx.net> ---
FYI:
Mesa 17.0.1 on Haswell with Kernel 4.10.1 on arch:

Without overrides I get the incompatibility warning and crash while loading the
menu, by disabling the shader prewarmer in
~/.local/share/feral-interactive/AlienIsolation/preferences
(EnableShaderWarmer / EnableShaderWarmerPredraw = 0) the game starts and is
playable (very fast load times, bad hickups as in game shaders are compiled on
the fly?)
The prewarmer seems to compile all shaders for the game in one go, maybe that
is a reason for such a huge running shader program ?

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20170315/e5d1029f/attachment.html>


More information about the intel-3d-bugs mailing list