[Bug 93840] [i965] Compiler backend uses too much stack with Alien: Isolation
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Mar 16 17:12:35 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=93840
Matt Turner <mattst88 at gmail.com> changed:
What |Removed |Added
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CC| |esmith at feralinteractive.com
--- Comment #38 from Matt Turner <mattst88 at gmail.com> ---
Cc'ing Edwin Smith from Feral.
Edwin, Alien Isolation crashes with i965 due to the i965 compiler using too
much stack space. This is certainly something we can fix (and indeed I did with
the patch in comment #14), but Eero identified that the game seems to be
self-limiting the amount of stack space (See comment #21).
Can you shed some light on why Alien Isolation calls
pthread_attr_setstacksize() to limit its threads' stack sizes?
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