[Bug 93840] [i965] Compiler backend uses too much stack with Alien: Isolation

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Mar 16 17:12:35 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=93840

Matt Turner <mattst88 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |esmith at feralinteractive.com

--- Comment #38 from Matt Turner <mattst88 at gmail.com> ---
Cc'ing Edwin Smith from Feral.

Edwin, Alien Isolation crashes with i965 due to the i965 compiler using too
much stack space. This is certainly something we can fix (and indeed I did with
the patch in comment #14), but Eero identified that the game seems to be
self-limiting the amount of stack space (See comment #21).

Can you shed some light on why Alien Isolation calls
pthread_attr_setstacksize() to limit its threads' stack sizes?

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