[Bug 102435] [skl,kbl] [drm] GPU HANG: ecode 9:0:0x86df7cf9, in csgo_linux64 [4947], reason: Hang on rcs, action: reset

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Nov 9 01:14:11 UTC 2017


--- Comment #21 from Jason Ekstrand <jason at jlekstrand.net> ---
I did a little looking at this and can repro with TF2.  I pulled two error
states and both seem to be the third PIPE_CONTROL after a stream of 3DPRIMITIVE
calls each of which draws a single quad.  The 3DPRIMITIVE is writing PS depth
count.  I have no idea how much of that information is useful yet.

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