[Bug 102177] [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails sporadically
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Nov 10 04:58:15 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=102177
Timothy Arceri <t_arceri at yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #9 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Fixed by:
commit 6a72eba755fea15a0d97abb913a6315d9d32e274
mesa: rework how we free gl_shader_program_data
When I introduced gl_shader_program_data one of the intentions was to
fix a bug where a failed linking attempt freed data required by a
currently active program. However I seem to have failed to finish
hooking up the final steps required to have the data hang around.
Here we create a fresh instance of gl_shader_program_data every
time we link. gl_program has a reference to gl_shader_program_data
so it will be freed once the program is no longer active.
Cc: "17.2 17.3" <mesa-stable at lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Neil Roberts <nroberts at igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102177
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