[Bug 103966] Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Nov 30 12:48:02 UTC 2017


--- Comment #1 from Tapani Pälli <lemody at gmail.com> ---
Took a quick look, this might be a bug in our glClearTexImage. If you give it
the internal format GL_DEPTH_COMPONENT32F then it will work. But IIUC it should
accept GL_DEPTH_COMPONENT as format as you have written (no matter what is the
internal format used).

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